| Death by Prank, Why Disney Is Safest Online, How Apple Plans to Kill ...
With all of the concerns surrounding MySpace and predators, it was refreshing to do a deep dive at Disney Online and be walked through the huge effort made there to make sure our children are safe. There are a lot of concerns surrounding both violence and controlled substances in games and the tug-of-war between the game industry and concerned parents in this regard. Access Free B2B Videos and Win a Free Dell XPS Notebook!Learn industry trends, compare solutions, and research vendors. Free access to B2B webcasts and videos on E-Commerce, Networking, CRM, Security & more And chance to win a Dell XPS Notebook. Register now! .
Viking Web Development, Inc. Announces the Launch of Exodus 3000, a ...
Exodus 3000 is a next-generation multiplayer online game. No download is necessary and players can sign up and play for free. Real cash is awarded to top players and prizes are scattered randomly throughout the game. Fargo, ND (PRWEB) August 22, 2006 -- Viking Web Development, Inc. announces the launch of Exodus 3000 (http://www.exodus3000.com), a next-generation multiplayer online game. Exodus 3000 is a free, tick-based role-playing game that includes payouts of real cash and prizes. No downloads or purchases are required to play. Back story: Exodus 3000 takes place one thousand years in the future. Earth has become uninhabitable and the surviving humans are fleeing to Mars. You are one of those humans, and you must defend your new homestead on Mars at all costs, while mining the volcanoes for riches and laying claim to settlements to gain influence over other settlers.
New Mexico Gov. Richardson drops out of '08 race
The time has come to end my quest and come home to tackle the challenges before us in New Mexico," Richardson told cheering supporters in his state capital of Santa Fe. "Our legislature starts next week, and I intend to put my full efforts behind our No. 1 priority -- extending health insurance to every New Mexican by the end of my term." When making his announcement, Richardson declined to endorse any candidate but called the Democratic field "the most promising field in my lifetime." He predicted the party's eventual nominee would win the White House. While praising each of the remaining contenders, he also urged them to swear off personal attacks against one another. Watch Richardson bow out of the race » "To do otherwise could result in another four to eight years of more of the same, and that would be the biggest tragedy of all," Richardson said.
A real-life bank run in a popular virtual world
In the real world, banks are reeling from the subprime-mortgage mess. In the online game Second Life, a shutdown of the make-believe banking system is causing real-life havoc for thousands of people.On Tuesday, the San Francisco company that runs the popular fantasy game pulled the plug on about a dozen pretend financial institutions that were funded with actual money from some of the 12 million registered users of Second Life. Linden Lab said the move was triggered by complaints that some of the virtual banks had reneged on promises to pay high returns on customer deposits.Second Life is an elaborate online world where players create new identities for themselves — images called avatars. These avatars can own land, run businesses and build homes. And there's a link to the real economy: To buy things, players use credit cards or eBay Inc.'s alternative payment service PayPal to convert actual U.S.
IGT Booth Represents 'The Right Vision - Right Now and for the Future ...
RENO, Nev., Oct. 29 /PRNewswire-FirstCall/ -- "The Right Vision -- Right Now and For The Future" is a theme that tells the story for IGT's booth at the 2007 Global Gaming Expo (G2E), scheduled for Nov. 13-15 at the Las Vegas Convention Center. As the gaming industry evolves toward an "open" network environment based on Gaming Standards Association (GSA) protocols for product interoperability and flexibility, IGT (NYSE: IGT) will demonstrate The Right Vision in games, systems and products available now, as well as those in development. "Tests are already under way at casinos to pave the way for the open network. However, our emphasis at G2E 2007, as always, will be on products available right now for our casino customers," said Steve Morro, IGT's Chief Operating Officer.
Software Researcher: Video Games Possibly More Analgetic Than Drugs
Even though researchers have increased focus on video games for a variety of research projects, very few of the endeavors have yielded astonishing results. A researcher working at Simon Fraser University in Vancouver, Canada claims playing video games could be more effective than using certain drugs when treating chronic pain sufferers. During controlled experiments, professor Diane Gromala reported that participants who played virtual reality games were more comfortable than participants who on pain medication only. "Controlling pain through computerized VR and biofeedback meditation therapies has the promise of providing successful, cost-effective alternatives to pain medications," she said in a statement. As founder of the university's BioMedia Lab, Gromala believes there is a "real demand" for the technology. Gromala adds, "As Canada's baby-boomers enter old age, pain management looms as a huge public-health issue." Patients enrolled in programs to treat chronic pain typically endure physical therapy, counseling sessions and prescription pain-killers.
The Untold Story: How the iPhone Blew Up the Wireless Industry
At press time, analysts were speculating that customers would snap up about 3 million units by the end of 2007, making it the fastest-selling smartphone of all time. It is also arguably Apple's most profitable device. The company nets an estimated $80 for every $399 iPhone it sells, and that's not counting the $240 it makes from every two-year AT&T contract an iPhone customer signs. Meanwhile, about 40 percent of iPhone buyers are new to AT&T's rolls, and the iPhone has tripled the carrier's volume of data traffic in cities like New York and San Francisco. But as important as the iPhone has been to the fortunes of Apple and AT&T, its real impact is on the structure of the $11 billion-a-year US mobile phone industry. For decades, wireless carriers have treated manufacturers like serfs, using access to their networks as leverage to dictate what phones will get made, how much they will cost, and what features will be available on them.
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